![]() ![]() Even more infuriating is not being able to visit the trader because some oaf is blocking the doorway, and given that friendly fire doesn't apply, you can't even execute him or her for it.Īs in real life, a magic trail of red pixie dust guides you to the nearest arms dealer. Mischievous, or simply misguided, teammates can weld shut the door to your escape route, forcing you to choose between going out guns blazing and trying to un-weld a door while fiends chew on your innards. Unfortunately, ample opportunities for griefing are also available. In multiplayer, your survival depends largely on your teammates, and coordinating with them is both fun and highly advantageous. Similarly, Cooperative mode is the only gametype (sorry, competitive players), and there are only five maps, which are, to be fair, all large and nonlinear, with plenty of corners to hide in, doors to weld behind you, and settings for heroic last stands. Though they generally succeed at navigating the map, creatures can occasionally become caught on something, and nothing is more frustrating than spending several minutes trying to find the last creature only to discover that it's invisible and stuck on a log 150 meters away from the trader.Īlthough Killing Floor technically has both single-player and multiplayer modes, the lack of any computer teammates means that single-player is good only for playing out your Rambo V: Zombie Apocalypse fantasies. Another annoying situation can come up when you're trying to find and kill the final enemy in a wave. Truman: nothing.) Although it can be helpful at higher difficulties, the slow motion kicks in all too often during uninspiring moments-such as when you're trying to turn around-and can become an annoyance, particularly on beginner difficulty. (The ZED stands for the same thing as the S in Harry S. Using an algorithm that factors in player achievements, such as long-distance kills and headshots, Killing Floor will occasionally send everyone into slow motion, aka ZED time. When selecting a perk, you may want to look at your teammates, because although you can play with a squad full of chainsaw-wielding berserkers, a well-rounded team will increase your chance of survival. For example, each headshot, with the right guns, counts toward the sharpshooter perk, and you earn experience for the firebug perk by roasting enemies to a crisp. Regardless of which one you're playing at the time, you'll gain experience toward leveling up your perks every time you act appropriately in-game. For instance, field medics are faster at healing themselves and their teammates, whereas commandos do more damage with the assault rifle and are better at spotting invisible enemies. Furthermore, you need to try and complete each round near the trader, who moves her shop between waves (unfortunately she won't sell you her personal teleporter) and opens for business for only less than a minute each time.Īt the start of each map, you must choose one of six perks that enhance your skills in certain areas and work like classes, minus the restrictions. ![]() To survive the intense and often claustrophobic firefights, you must coordinate with your teammates and make good use of the environment, which you can accomplish by welding shut doors to create temporary choke points, forcing the creatures to fight on your terms. ![]() In addition, "pray and spray" is worthless on higher difficulty levels, and ammo is often sparse, so every shot counts. Guns look and feel real thanks to convincing ballistics and iron sights, which make aiming both important and engaging. From the beginning, you'll love the game's satisfying gunplay. ![]() No verbose exposition, lengthy cutscenes, or half-baked attempts at character and story development are arbitrarily affixed to this pure first-person-shooter experience. Slaughter a batch of specimens, buy new equipment from the trader, and repeat until you have a boss fight with "The Patriarch," a nasty misanthrope with a rocket launcher, a chain gun, and the ability to go invisible. Even as a full game, it forgoes accoutrements such as story, characters, and competitive multiplayer mode, yet where zombie-killing fun is concerned, it delivers in spades. Killing Floor is satisfying in its simplicity, though the lackluster graphics are a testament to its humble beginnings as an Unreal Tournament 2004 mod. These all-but-zombies come in a variety of breeds, you can kill them with a variety of weapons, and that pretty much sums up the game. Although they are technically not undead, and the game consistently calls them "specimens," these creatures, which travel around in hoards trying to eat people, certainly won't be offended if you mistake them for zombies. Killing Floor is a cooperative survival shooter that pits you and up to five other players against wave after wave of genetically modified, humanoid "specimens" that have escaped the laboratory and are rapidly overrunning England. ![]()
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